With a release date of December 9th, 2014, the Dungeon Master’s Guide is the last of the three essential D&D core rulebooks. It aims to be as handy as possible to Dungeon Masters everywhere, providing tools to add depth to your campaigns, as well as additional magic items, rules, and tips for the DM to help build the best worlds imaginable. Sounds powerful, doesn’t it?
The book was pushed back from its original date in order to provide extra time for design and editing. The team working on it is committed to producing a product of the highest quality, and I’m happy to see a company take the time (and deal with the extra costs) to deliver the best book they can.
My group will continue playing through the Lost Mine Of Phandelver, and then move on to Hoard Of The Dragon Queen. I have a feeling that soon after that we’ll start on The Rise of Tiamat, and when we’ve finished that adventure the path to start creating my own campaigns will open up. When that happens this book is going to meet its aim, and come in very handy.