My players have been stuck in Shadowfell since July 30, 2015. The trip through the planar portal was supposed to be a few quick sessions leading up to Halloween last year, but … it’s become something bigger than I imagined. It’s my goal to get them out by October. Having them roll for Shadowfell Despair (Dungeon Master’s Guide, Page 52) has been hilarious and has added tons of comedic relief, but it’s time to find their way home.
Here’s some of the things we’ve been listening to while visiting the shadow plane:
Shadowfell Vacation Time
This was the first playlist I created for the game. I pinched a few songs from my actual Halloween playlist that fit the mood of the place. Creating playlists for my homebrew campaign is a blast. I really enjoy this part of running the game. These are always set to random play but every now and then I put on specific tunes for an encounter or as things get suspenseful during gameplay.
These adventures in Shadowfell take place on the island Kingdom of Blackholme. It’s a shadow of Kingdom of Londolothl, where they started this campaign back in January of 2015.
This playlist is what I’m currently using while they fight their way through the streets of Undergate, the fortified capital of Blackholme. It hangs thousands of feet lower than the cliffs surrounding it, and all that can be seen below it is a deep grey pit full of swirling purple and black storm clouds. The cliffs surrounding Undergate are so sheer they make travel to any other section of the continent nearly impossible. The storm surrounding the city makes for great skyfishing (yes the lures float in the air!)
Feel free to subscribe to these playlists or copy them for use in your campaigns. Or you can just blast these songs while doing housework (like I’ve done more than once!)
The group of friends and family I DM for try to meet up every Thursday, and we alternate between the Lost Mine of Phandelver and a homebrew campaign I’m writing called The Herald of the Abyss (yeah, should have googled that name before I was several days into the storyline, I’ll change the title later). When I started conceiving my campaign, I had a massive rush of ambition, and wanted a memorable storyline, NPCs for days, a grandiose and dickish evil being for an end boss, an accompanying soundtrack, and tons of maps.
Well I started off making one map, and now that the party has cleared the area I can share it with you. Oh, and it’s the only map I’ve done so far.
I came across a fantastic blog that you might have heard of, Dyson’s Dodecahedron. This map of Serpenthead Rock is done in the style shown in Dyson’s map tutorial section. You should take a peek at the amazing maps and content contained in that blog.
Go ahead and use this map for your campaigns if you’d like. The place used to belong to a crotchety old Orc Chieftain called Mauhagr Serpenthead, but hey, he’s dead now thanks to the party and the map is available now! The creepy eyes were supposed to be for a band’s logo that I was working on, but they’ve been re-purposed into hidden guard towers full of goblins and other sordid things. Fun times!
It’s about time for me to get another map going, I think. Especially since I convinced the adventurers to buy a little shack housing a stronghold that belonged to a half-orc merchant (whom they rescued from Serpenthead Rock.)
When it comes to music, we live in a moment of playlists. At least that’s where I’m residing for now. I make playlists for road trips, house parties, Halloween, Christmas, the workday, workouts, painting, and you’d likely guess that I make them for our Dungeons & Dragons sessions. I do.
So, yeah … I have no idea of what a wizard’s place would sound like, but I can imagine how my wizard’s home would sound. In fact with a small effort put into searching online you’ll find that lots and lots of others have already dived into this idea and provided links to their game night music. That said, playlists are wonderful, useful tools for us whether we’re playing a campaign or putting one together.
The days come and go quickly, and only sometimes, however infrequently, do I realize that a whole month has come and gone. It’s time for an update around here.
Everyone in my group has led a very busy life this past month, myself included. We haven’t sat down to play as often as we’d like, and when we have, quite a bit of time has elapsed. I find myself wondering “What were we even doing last time?” even though my hastily taken notes are in a neat Markdown file nestled within the DM Materials folder inside the D&D folder that I’ve set up in my Dropbox account.
You’d think it is organized. That it’s relatively easy to hop back into the campaign. It’s not that way at all. I’ve only run a handful of games and it’s a bit daunting every time we get started. That’s not a complaint or a bad thing. It’s a great place to start talking about what I’ve been doing lately to become a better DM: watching, listening, reading, and taking notes. Continue reading
In the fairly recent post Run, Adventurers … The Monster Manual Is Coming, I mentioned having the desire to drop an unexpected encounter into our Lost Mine of Phandelver campaign. Reading page 44 of the Monster Manual gave me the setup I had been looking for: the Crawling Claw.
With only 1d4 hit points, it seemed the perfect little enemy to mix things up. It didn’t seem too difficult for them and wasn’t related to current events in the campaign. Once I decided how this gross little creature could be found, I rolled (successfully) to see if they actually would find it in the wild.
The adventurers were setting up an ambush on a narrow, poorly cleared path in the woods surrounded by dense brush and trees. As they finished the setup, the tanks took their place up front, the ranger took to the trees as a lookout, and our party’s necromancer decided to squat and hide in the bushes. This was the perfect place for him to feel scratching at his ankles and pick up an unwanted passenger.
The way I expected events to unfold was that the necromancer would just pull out his dagger and be done with it. Nothing would be that simple. That eventually would happen, after a debate within the party that using his available cantrips so close to his leg wasn’t the best way to detach the animated hand from himself. So, once the dagger was unsheathed, we all thought this encounter would soon be behind us. However, I didn’t expect him to miss a disembodied hand attached to his ankle from inches away.
Things turned out well in the end, save for a few lost hit points. Using the Monster Manual right away made for a fun night filled with plenty of great laughs. It was even funnier when the party was going back down that same path later in the evening. I rolled a random encounter with two ghouls and decided these undead only had three hands between them both.
Tonight’s game night is going to be tasty in addition to being awesome. I’ve got a Golden Coast Mead Savage Bois mead lined up to pop open later. I haven’t tasted it yet, and am really looking forward to it.
It’s a California Wildflower Honey dry mead that’s been fermented on French Oak Chips with ale yeast. It’s 12%, and is produced in Oceanside, CA, by Golden Coast Mead, a company that donates a portion of their sales to 1% For The Planet. Between supporting bees with each sale, and of course the mead itself, they’ve got a great thing going.
A few of us just visited last Saturday (also National Mead Day) and had a great experience in the tasting room (it doubles as their production area as well.) We tasted their Orange Blossom, Ginger, Sassafras, and Sour meads. All were awesome. I really loved the Orange Blossom and Ginger meads. The sour was a nice surprise. Thanks to Frank and Alex for being such great hosts; we enjoyed the mead, learned a bunch, and laughed our asses off!
It was cool to have the chance to taste another ginger mead. I’ve been looking forward to coming up with a ginger mead recipe of my own for a couple of months now, and I’m hoping to start fermenting a proper batch soon.
You can find Golden Coast mead in your favorite flavor of social media here on Twitter or at their Facebook.
Even though using paper and pencil might be the easiest way to maintain your character sheets (or at least the traditional way,) you can use your device of choice with form editable PDFs now. Bring your tablet, computer, phone, or whatever to the game and don’t worry about forgetting your sheets at home … I can always save your current character sheets to Dropbox in a shared folder for you.
Download the collection of 5th edition character sheets here. You’ll find the form editable copies in the zip file.
I went out shopping early this morning and came back to find the D&D Starter Set waiting at home. I opened it up immediately. After the plastic had been removed, I found everything needed to play right there in the box: the Rulebook, the “Lost Mine Of Phandelver” adventure, six dice, along with pre-rolled characters ready to use. The artwork is pretty awesome, too.
Thumbing through the Rulebook and the adventure has been a lot of fun. D&D was something I missed out on playing when I was younger. I’m excited to jump into it after all these years of reading the books, and rolling characters for other people to play.
We’re going to kick-off game night on July 24th at 7pm! Let me know if you can’t make it; we’ll reschedule.
Most of this first night is going to be spent rolling characters. Bring along anything you want for brews and food. See you then.
The D&D Next Starter Set is slated to make it here on July 15th, 2014. Game Night is right around the corner. We’ll set the date very soon. There’s a resource section here that you might find useful. You might want to invest in a dice set, pencil,
pen, and some notepad or paper reserved for this, but you don’t have to. You’ll almost definitely want to bring your brew of choice though!